A little longer wait for all those people who are hoping to reach out and touch computer-generated worlds. The news will slightly disappoint those customers who have been pining to finally use this new technology. As per recent statement by Oculus VR on Thursday, it has delayed the release of its Touch controllers until the second half of 2016. In 2014, Facebook started Oculus VR, the pioneering virtual-reality for $2 billion. The gadgets are designed to let people use hand gestures in all-digital environments. As per earlier statement by the company, the Touch controllers were earlier planned to be release in the first half of the year, around the same time as its Rift headset, which straps a screen to your face to show you virtual realms. The Oculus' Touch controllers have been designed specifically to let people interact naturally with virtual environments.
But, the company now plans to delay the launch of its Touch controllers. “On Touch hardware, we've made significant advances in ergonomics, and we're implementing many changes that make Touch even more comfortable, reliable and natural. We're also implementing changes that improve hand pose recognition”. Since launching in 2012, Oculus has reinvigorated consumer interest in virtual reality, prompting many other companies large and small to offer their own competing products in what is expected to be a booming market.
The new Oculus' Touch controllers have been featured with an unusual shape and looks more like skeletal hand-grips than wands. HTC/Valve's Vive headset uses a set of wands with polygonal doodads on top. Sony also takes a wandlike approach. Its PlayStation-based Morpheus headset uses a couple of PlayStation Move controllers, each of which looks like a TV remote with a ping-pong ball stuck on the front. Despite of the delay in the release of Touch Controllers, Oculus promised its flagship Rift headset will still arrive by March next year as per the scheduled launch period.